FINAL CRUNCH WEEK - DAY 5


The weekend is here!

Work on the lightmaps continues. They're allowing us to light much larger areas without performance concerns while keeping some parts of the map in complete darkness. Very useful for a horror game!

Did some grilling today which ate a bit of development time but the food was fantastic.

I also rendered out a couple icons for the game's HUD that I've been putting off too long. Very basic but necessary work.


Keeping it short for today, gotta sleep. Thanks for reading!

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